07
UI/UX Design
Interfaces with a job: hierarchy, flow, and a visual system that stays consistent.
Design here is not a layer added at the end. Flows are drawn before they are decorated. Type, spacing, and color stay limited so the product feels deliberate. Components are specified in a way that can be built and reused, including focus states, empty states, and small screens.
What you leave with
- Flows for the main tasks
- A small visual system: type, color, components
- Desktop and mobile layouts
- States for loading, empty, error, and success